Skyline is a word puzzle game meant to test your vocabulary skills. The object of the game is to make words from a game board filled with letters. You may swap any two letters by dragging one over the other so long as the swap creates a word. Swapping letters to form a word will reward players with points and new letter tiles to work with. Trying to swap letters that don't form a word will result in a penalty with a loss in time.
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My Master's Thesis project deals with BCI (brain computer interface) devices and gaming. Primarily what my thesis proposes that to develop engaging BCI game play one must work with BCI researchers to develop gameplay utilizing their protocols. Hence researchers can test their protocols in a gaming space, and new game play can get developed by this experimentation.
Featured at the Games Innovation Conference (GIC) 2011
Lazybrains is a 3D game with both a bridge between a neuro-monitoring device and a gaming engine. The game explores the influence that new methods of interfacing may have on a user's immersion in an interactive 3D world, as well as new elements of game-play that may arise. The game is to be an exploratory, level-based experience where the user guides their character through different chambers, each offering a challenge which uses feedback from the player's brain as an additional input device.
Utilizing the fNIR device, the user's brain activity becomes an additional "controller". In addition to standard controls on a traditional keyboard and mouse interface, the user's biofeedback output manipulates factors in the game's environment. Click to Play Teaser Trailer
Featured articles written about LazyBrains:
Wired -- LA Times -- Philadelphia Inquirer -- CBS
As part of a US Department of Education grant program called Transition To Teaching (TTT), Drexel's Digital Media Program collaborated with the Drexel's School of Education to include gaming as a pedagogical strategy in curriculum-based learning. A teacher training classroom simulation was developed as a tool that would help teachers transitioning into the work force or older teachers coming back into the profession about classroom management. My duty was to manage the team to create the the simulation along with the creation of enviromental assets. We initially used Blade3D as our game engine, but we switched to Unity a few months into the project because of its duel PC and Mac support. The project was submitted earlier this year.
Featured at the Games Innovation Conference (GIC) 2011
Dear Ben Marshal, You have Detention! is a tower defense game based around the animated series Digital high. The player draws defender characters to ward off the tyranny of boredom which are represented as sketchy monsters. These monsters come in waves to destroy the castle. If the monsters destroy the castle, Ben (the main character) falls asleep and loses the game. The player must use the defender characters, all with different abilities, to stave off the attack and keep Ben awake.
Hallucinations also appear to distract the player from defending the castle, they can be taken care of by clicking on them- but be warned they can be wiley. Good luck in Detention! Click Here to Play
If there is a problem with the game Click Here to Download
Fuzz is a music game that takes in song files and uses them to generate levels. The user can input any URL for the song they want. The player controls a small ship which has to dodge electric waves that pass by. The game uses beat detection and volume levels to generate the electric waves of varying size/color.
The farther the user is to the right of the screen the more points they get, but at the cost of their safety as there is a health bar. If the user stays to the left to long they get not points, so it's optimal to keep your space ship in the center of the screen. If the player health drops to zero, they player then loses. Click Here to Play
This game was made for the 2009 Philly Game Jam. The Philly Game Jam was a competition in which teams had 48 hours to produce the best game they could. All materials were to be produced on site, nothing could be brought in from previous projects. The only direction the teams were given was that the game had to be somehow based around the below quote by James Albert Michener.
"An age is called Dark, not because the light fails to shine, but because people refuse to see it." -- James Albert Michener
My part for the project was Art Lead, Game/Art Concepts, and anything else graphical.
Philly Game Jam 2009 "Most Innovative Game" Award Winner
Click here to Play - Warning: Sound automatically plays
If there is a problem with the game Click Here to Download
You are a hungry man trying to order a bagel from your local bakery before work. Unfortunately, today they have experienced an abundance of customers, and they are out of your favorite type of bagel. You must delicately navigate through a conversation with the cashier and try to find yourself an appropriate remedy to your breakfast needs.
Each iteration through the conversation will present you with a dialogue option. You will have one normal and nice option, and one cruel and scathing option. However, you will not be able to choose the option you will go forward with. Instead, you must play a random micro game. The outcome of this micro game will determine your characters choice in the conversation.
The object of the game is to reach the end of the conversation without angering your host too badly, and thus receiving the delicious bagel. Click Here to Play
The theme is “childhood” and the idea behind the game is that you are faced with one of the major difficulties that everyone faces at one point or another in the span of their childhood, which is a bully. In this case though you have to actually come face to face with the bully and take him down once and for all or he will take you down.
This is unlike the average boxing or fighting game that you may see because you cannot move the entire character’s body laterally. The only control you have over your character is ducking (down, back, or forward) and punching the bully on various parts of his body. The user controlled character’s feet will remain stationary though. Click here to Play
If there is a problem with the game Click Here to Download
Blend-in is an exciting memory game where players must do their best to become one of the crowd so that they do not get singled out by the farmer.
At the start of every level, you are presented with a series of buttons you will need to hit. A timer will count down the time until the round starts. Once the round starts, the key combination will disappear. You will need to hit the key pattern that was shown to you in order to perform actions with the rest of the herd/flock. The point of this is so that you do not stick out.
For an animal about to be sent to the slaughter house, making one wrong move could be the last thing you ever do. If you make more than one or two mistakes per round, you will have a good chance of getting picked by the farmer and lose the game. Completing the round successfully allows you to progress, but since one animal was removed, it gets more difficult for you. Click here to Play
The premise of the game is that the player is on a show called, “Wreck Room”. They are given a set money amount in which they must destroy 5 objects in the room that together closely equal that set money amount.
There are two methods in destroying objects, bashing them with a mallet or cutting them with a sword (button on UI changes method). The value of the object depends on how they break the item (i.e. The vase is worth 1000 dollars crushing, but only 500 dollars by cutting). When objects break, the money amounts they are worth appear to inform the player.
The main goal is to get within 100 dollars of the set value. If the player goes over the set value amount, they lose and must try again. Every time the game is retried random objects will be placed within the scene, so the player must remember the value of past objects and be careful as they guess the value of new objects. Click here to Play