Lazybrains is a 3D game with both a bridge between a neuro-monitoring device and a gaming engine. The game explores the influence that new methods of interfacing may have on a user's immersion in an interactive 3D world, as well as new elements of game-play that may arise. The game is to be an exploratory, level-based experience where the user guides their character through different chambers, each offering a challenge which uses feedback from the player's brain as an additional input device.
Utilizing the fNIR device, the user's brain activity becomes an additional "controller". In addition to standard controls on a traditional keyboard and mouse interface, the user's biofeedback output manipulates factors in the game's environment. Click to Play Teaser Trailer
Here are featured articles written about Lazy Brains:
Wired -- LA Times -- Philadelphia Inquirer -- CBS
Currently, I am managing a team in charge of developing a Teacher Training conflict simulation game. This will be used as a tool to help teachers transitioning into the work force or older teachers coming back into the profession about classroom management. We initially used Blade3D as our game engine, but we switched to Unity a few months into the project because of its duel PC and Mac support. The project is in hiatus, as we are still working on finding a new lead programmer.
My Master’s Thesis project deals with BCI (brain computer interface) devices and gaming. Primarily what my thesis proposes is that to develop engaging BCI game play one must work with BCI researchers to develop game play utilizing their protocols. Hence researchers can test their protocols in a gaming space, and new game play can get developed by this experimentation.
Currently, I am working on finalizing my paper and working out bugs within my project.