48 Hour Flash Game: Insight

This game was made for the 2009 Philly Game Jam. The Philly Game Jam was a competition in which teams had 48 hours to produce the best game they could. All materials were to be produced on site, nothing could be brought in from previous projects. The only direction the teams were given was that the game had to be somehow based around the below quote by James Albert Michener.

"An age is called Dark, not because the light fails to shine, but because people refuse to see it." -- James Albert Michener

My part for the project was Art Lead, Game/Art Concepts, and anything else graphical.

Philly Game Jam 2009 "Most Innovative Game" Award Winner

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Flash Game: Fuzz

Fuzz is a music game that takes in song files and uses them to generate levels. The user can input any URL for the song they want. The player controls a small ship which has to dodge electric waves that pass by. The game uses beat detection and volume levels to generate the electric waves of varying size/color.

The farther the user is to the right of the screen the more points they get, but at the cost of their safety as there is a health bar. If the user stays to the left to long they get not points, so it’s optimal to keep your space ship in the center of the screen. If the player health drops to zero, they player then loses. Click Here to Play.

Flash Game: The Morning Rush Hour 2

You are a hungry man trying to order a bagel from your local bakery before work. Unfortunately, today they have experienced an abundance of customers, and they are out of your favorite type of bagel. You must delicately navigate through a conversation with the cashier and try to find yourself an appropriate remedy to your breakfast needs.

Each iteration through the conversation will present you with a dialogue option. You will have one normal and nice option, and one cruel and scathing option. However, you will not be able to choose the option you will go forward with. Instead, you must play a random micro game. The outcome of this micro game will determine your characters choice in the conversation.

The object of the game is to reach the end of the conversation without angering your host too badly, and thus receiving the delicious bagel. Click Here to Play.

Flash Game: The Underdog Stand

The theme is “childhood” and the idea behind the game is that you are faced with one of the major difficulties that everyone faces at one point or another in the span of their childhood, which is a bully. In this case though you have to actually come face to face with the bully and take him down once and for all or he will take you down.

This is unlike the average boxing or fighting game that you may see because you cannot move the entire character’s body laterally. The only control you have over your character is ducking (down, back, or forward) and punching the bully on various parts of his body. The user controlled character’s feet will remain stationary though. Click here to Play.

If there is a problem with the game Click Here to Download

Flash Game: Blend In

Blend-in is an exciting memory game where players must do their best to become one of the crowd so that they do not get singled out by the farmer.

At the start of every level, you are presented with a series of buttons you will need to hit. A timer will count down the time until the round starts. Once the round starts, the key combination will disappear. You will need to hit the key pattern that was shown to you in order to perform actions with the rest of the herd/flock. The point of this is so that you do not stick out.

For an animal about to be sent to the slaughter house, making one wrong move could be the last thing you ever do. If you make more than one or two mistakes per round, you will have a good chance of getting picked by the farmer and lose the game. Completing the round successfully allows you to progress, but since one animal was removed, it gets more difficult for you. Click here to Play.

Flash Game: Wrecking Room

The premise of the game is that the player is on a show called, “Wreck Room”. They are given a set money amount in which they must destroy 5 objects in the room that together closely equal that set money amount.

There are two methods in destroying objects, bashing them with a mallet or cutting them with a sword (button on UI changes method). The value of the object depends on how they break the item (i.e. The vase is worth 1000 dollars crushing, but only 500 dollars by cutting). When objects break, the money amounts they are worth appear to inform the player.

The main goal is to get within 100 dollars of the set value. If the player goes over the set value amount, they lose and must try again. Every time the game is retried random objects will be placed within the scene, so the player must remember the value of past objects and be careful as they guess the value of new objects. Click here to Play.

Shockwave 3D: Boxing Men

Boxing Men is a project created with Adobe Director that utilizes Shockwave 3D. The concept was paying tribute to the Rock 'Em Sock 'Em Robots, a game where two robots would be pitted against one another. The user has the ability to watch the robots fight, rotate/zoom around the ring, and change the robots appearance.

This project demonstrates the abilities of director coupled with 3D platforms. The character models, background models, and animations were created in Autodesk Maya.

Click here to View.